Game artificial intelligence

Results: 615



#Item
71Edsger W. Dijkstra / Routing algorithms / Graph theory / Game artificial intelligence / Search algorithms / Shortest path problem / Topology / Pathfinding / A* search algorithm / Minimum spanning tree / Visibility graph / Motion planning

Finding Graph Topologies for Feasible Multirobot Motion Planning Pushkar Kolhe Henrik I. Christensen Abstract— In this paper we present a design methodology

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Source URL: www.researchgate.net

Language: English
72Operations research / Augmented Lagrangian method / Distributed computing / Mathematical optimization / Dimension reduction / Game artificial intelligence

1 D-ADMM: A Communication-Efficient Distributed Algorithm For Separable Optimization João F. C. Mota, João M. F. Xavier, Pedro M. Q. Aguiar, and Markus Püschel

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Source URL: www.ee.ucl.ac.uk

Language: English - Date: 2013-07-05 07:45:59
73Algorithm / Mathematical logic / Theoretical computer science / Distributed computing / Game artificial intelligence / Routing algorithms / Augmented Lagrangian method

D-ADMM: A DISTRIBUTED ALGORITHM FOR COMPRESSED SENSING AND OTHER SEPARABLE OPTIMIZATION PROBLEMS João F. C. Mota1,2 , João M. F. Xavier2 , Pedro M. Q. Aguiar2 , and Markus Püschel3 1 2

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Source URL: users.isr.ist.utl.pt

Language: English - Date: 2012-01-20 04:32:38
74Philosophy of artificial intelligence / World chess champions / Alan Turing / Computer chess / Game artificial intelligence / Garry Kasparov / Computing Machinery and Intelligence / 9 / Science fiction / Artificial intelligence

Redstone Science Fiction #2, July 2010 Contents Editor’s & Publisher’s Notes by Michael Ray & Paul Clemmons Fiction Michelangelo‘s Chisel

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Source URL: redstonesciencefiction.com

Language: English - Date: 2010-07-06 19:26:51
75Machine learning / Computer Go / Computational neuroscience / Artificial intelligence / Go software / AlphaGo / Convolutional neural network / Monte Carlo tree search / Reinforcement learning / Artificial neural network / Monte Carlo method / Google DeepMind

Mastering the Game of Go with Deep Neural Networks and Tree Search David Silver1 *, Aja Huang1 *, Chris J. Maddison1 , Arthur Guez1 , Laurent Sifre1 , George van den Driessche1 , Julian Schrittwieser1 , Ioannis Antonoglo

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Source URL: gogameguru.com

Language: English - Date: 2016-03-04 05:06:20
76Visual programming languages / Simulation software / AgentSheets / Artificial intelligence / Cross-platform software / Alexander Repenning

Our main goal is to bring computer science to middle schools with the ultimate aim of developing a larger IT workforce. Our approach, called Scalable Game Design, uniquely balances educational and motivational concerns.

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Source URL: agentsheets.com

Language: English - Date: 2008-10-28 12:00:20
77Combinatorial optimization / Routing algorithms / Search algorithms / A* search algorithm / Game artificial intelligence / Consensus / Polynomial interpolation / Oblivious data structure

Towards Optimal Synchronous Counting Christoph Lenzen Joel Rybicki

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Source URL: people.mpi-inf.mpg.de

Language: English - Date: 2015-05-29 10:12:10
78Game artificial intelligence / Game theory / General video game playing / Artificial intelligence / Game Description Language / General game playing / Game / Pac-Man / Video game / Hyper-heuristic / Procedural generation / Google DeepMind

General Video Game AI: Competition, Challenges and Opportunities Diego Perez-Liebana Spyridon Samothrakis

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Source URL: dces.essex.ac.uk

Language: English - Date: 2016-06-05 09:59:55
79Artificial intelligence / Game theory

FallGame Theory (Math 490) Week 1: Tu 08/28: Introduction. Simplest game.

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Source URL: userwww.sfsu.edu

Language: English - Date: 2013-09-05 17:02:34
80Computer chess / Game artificial intelligence

NEWSLETTER 113 (April 18, 2013) SPb CHESS FED WINS THE RUSSIAN NATIONAL TEAMS CHESS CHAMPIONSHIP 2013 The team of SPb Chess Fed won the Russian National Teams Chess Chamiponship 2013 with 11 match points and better tie-b

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Source URL: www.europechess.org

Language: English
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